top of page
Rinse&Repeat1.png

Rinse and Repeat

Project Overview

Rinse and Repeat was developed during my 2nd year of University as a project where I could teach myself a new game engine, Unity. Developed as a Co-Op experience 2 Players must work together to wash the dirty clothes brought in by customers and return them as quickly as possible while avoiding making any mistakes. This project was chosen by Confetti twice to be showcased at a special event a Zero Latency and their End of Year Showcase. 

​

This project was developed in Unity.

​

This title can be downloaded and played at: https://cs-noob.itch.io/rinse-and-repeat

Mechanics

Washing and drying

As the main mechanic of the game, working in the laundromat, Players must wash and dry clothes as quickly as possible while avoiding mistakes that will impact their score.

​

Washing : Washing can be put straight into machines however some customers may arrive with mixed washing meaning that the player will need to take it out and sort it first so that the colours are not mixed when it is put in to wash. Washing can be left in the washing machine for as long as the Player likes with no penalty. In the level created for this project there were more washing machines that dryers creating a bottle neck that Players had to be efficient to deal with and not allow to pile up. 

​

Drying : Once the washing is clean it must then be dried before it can be returned to customers. However, if it is left in the dryer for too long after the cycle has finished then it will shrink and lower the score. Both washing and drying are represented in-game with a green bar that fills as it reaches completion however after the bar is full on the dryer a red exclamation mark will appear flashing to let the player know they are in danger of shrinking the washing. 

Customers

Players must serve customers correctly and only upon returning their washing to them will they score points.

 

Goal : In the level the Players goal is to return the correct washing to the correct customer. Once a customer has their washing the Players will be awarded their score based on 2 factors; how long it took them to get their washing and the state of their clothes when they receive them. Customers will queue up one at a time to drop their washing off but will queue up 3 at a time when collecting their clothes.

Level Design

The level created for Rinse and Repeat was designed to encourage co-operation between the players.

 

Spawns : Players will spawn on opposite sides of the level to convey to them that it is easier and quicker to stay by the machines they're near otherwise they would just waste time walking back and forth to either side.

​

Obstacles : Dividing obstacle down the middle of the play area slow down the Players but don't completely impede them from reaching the other side. However since they can place objects on these obstacles they will quickly work out that they can pass washing between themselves instead of walking the entire distance every time.

​

Pressure : Players are put under pressure as they collect more washing as customers can be seen lining in up in a queue that if Players are poorly, will stretch around the entire laundromat and out onto the street.

bottom of page